Basics Of Movement In VR

Virtual reality is one of the more immersive kinds of entertainment. But the movement in VR can make the users feel motion-sick within a few seconds of use. The reason being the disconnection between what the brain can process and the eyes can see. If you are just sitting in a chair in reality but are moving forward while using the VR the chances are that you will feel sick pretty quickly. Developers have created several ways of navigating through the VR environments that can decrease the dissonance between the brain and the eyes. There are many movements in VR that only those with a strong stomach can handle. The first person VR shooter Onward is a traversal method only a few people can handle but if you enjoy gaming and have a good stomach you will love it. There are other traversal methods used for movement in VR games that are responsible for increasing the immersion. These include, Cockpit: It is an immersive and stable experience and has clear […] Continue reading

VR Terminology 101: Learn The Basics

Have you been itching to jump into the world of virtual reality? Almost have enough saved up for that VR headset sitting in your Amazon cart for an extended length of time? There are many terms associated with virtual reality concepts that need explaining before you can truly understand what it is and how it works. Even if you’re not a VR newbie, maybe you keep hearing others mention a certain term and you’ve been wondering what it means. Let’s brush up on some of the basic terminologies. Basic Virtual Reality Terms Degrees of Freedom (DoF) Degrees of freedom is a term used to explain the lengths that headsets go to map your physical movement and track it in the VR world as your simulated representation. You might also see this referred to as DoF (degrees of freedom). The most common degrees of freedom are: ● 3DoF (meaning three degrees of freedom) – this degree of freedom tracks your head’s movements by pitch, roll, and yaw, but will not track […] Continue reading